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#1: rFactor Patch Features Released

Posted on 2006-07-20 23:48:47 by David G Fisher

Update should be very soon.

<a href="http://www.rfactor.net/?page=news_07-20_updatefeatures" target="_blank">http://www.rfactor.net/?page=news_07-20_updatefeatures</a>

You'll need about 20 minutes to read it all. :-) Looks like NASCAR drivers
can now switch over. Check out the tracks too.

ISI is amazing.


--
David G Fisher

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#2: Re: rFactor Patch Features Released

Posted on 2006-07-21 00:00:09 by David G Fisher

&quot;David G Fisher&quot; &lt;<a href="mailto:davegf&#64;home.com" target="_blank">davegf&#64;home.com</a>&gt; wrote in message
news:<a href="mailto:XoqdnS3LGMagZyLZnZ2dnUVZ_oSdnZ2d&#64;comcast.com..." target="_blank">XoqdnS3LGMagZyLZnZ2dnUVZ_oSdnZ2d&#64;comcast.com...</a>
&gt; Update should be very soon.
&gt;
&gt; <a href="http://www.rfactor.net/?page=news_07-20_updatefeatures" target="_blank">http://www.rfactor.net/?page=news_07-20_updatefeatures</a>
&gt;
&gt; You'll need about 20 minutes to read it all. :-) Looks like NASCAR
&gt; drivers can now switch over. Check out the tracks too.
&gt;
&gt; ISI is amazing.
&gt;
&gt;
&gt; --
&gt; David G Fisher


New car, in addition to the NASCAR cars.

<a href="http://www.rfactor.net/index.php?page=06rhez_details" target="_blank">http://www.rfactor.net/index.php?page=06rhez_details</a>

Three new F1 tracks.

<a href="http://www.rfactor.net/index.php?page=barcelona_details" target="_blank">http://www.rfactor.net/index.php?page=barcelona_details</a>
<a href="http://www.rfactor.net/index.php?pag...ampton_details" target="_blank">http://www.rfactor.net/index.php?pag...ampton_details</a>
<a href="http://www.rfactor.net/index.php?page=nuerburg_details" target="_blank">http://www.rfactor.net/index.php?page=nuerburg_details</a>

Rally course added to Lienz.
<a href="http://www.rfactor.net/index.php?page=lienz_details" target="_blank">http://www.rfactor.net/index.php?page=lienz_details</a>


--
David G Fisher

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#3: Re: rFactor Patch Features Released

Posted on 2006-07-21 00:51:34 by Tony Rickard

David G Fisher wrote:
&gt; &quot;David G Fisher&quot; &lt;<a href="mailto:davegf&#64;home.com" target="_blank">davegf&#64;home.com</a>&gt; wrote in message
&gt; news:<a href="mailto:XoqdnS3LGMagZyLZnZ2dnUVZ_oSdnZ2d&#64;comcast.com..." target="_blank">XoqdnS3LGMagZyLZnZ2dnUVZ_oSdnZ2d&#64;comcast.com...</a>
&gt;&gt; Update should be very soon.
&gt;&gt;
&gt;&gt; <a href="http://www.rfactor.net/?page=news_07-20_updatefeatures" target="_blank">http://www.rfactor.net/?page=news_07-20_updatefeatures</a>
&gt;&gt;
&gt;&gt; You'll need about 20 minutes to read it all. :-) Looks like NASCAR
&gt;&gt; drivers can now switch over. Check out the tracks too.
&gt;&gt;
&gt;&gt; ISI is amazing.
&gt;&gt;
&gt;&gt;
&gt;&gt; --
&gt;&gt; David G Fisher
&gt;
&gt;
&gt; New car, in addition to the NASCAR cars.
&gt;
&gt; <a href="http://www.rfactor.net/index.php?page=06rhez_details" target="_blank">http://www.rfactor.net/index.php?page=06rhez_details</a>

Hmmm 1.15 seconds 0-60 seems a shade quick :)

Even the 215bhp FWD version manages 2.7 secs with less a lower
bhp/weight ratio than a 250bhp FWD Alfa 147 GTA which manages the 0-60
sprint in a reasonably quick 6.2 secs. Even a 300bhp 4WD WRC rally car
is out accelerated by the Rhez which just loses credibility of the sim
for me. Ok if the some modders choose to make a fantasy FWD hatchback
with more than supercar performance than so be it, but ISI should know
better IMHO.

Cheers
Tony

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#4: Re: rFactor Patch Features Released

Posted on 2006-07-21 01:07:28 by David G Fisher

&quot;Tony Rickard&quot; &lt;<a href="mailto:tony.rickardno&#64;spam.blueyonder.co.uk" target="_blank">tony.rickardno&#64;spam.blueyonder.co.uk</a>&gt; wrote in message
news:WNTvg.104719$<a href="mailto:wl.12200&#64;text.news.blueyonder.co.uk..." target="_blank">wl.12200&#64;text.news.blueyonder.co.uk...</a>
&gt; David G Fisher wrote:
&gt;&gt; &quot;David G Fisher&quot; &lt;<a href="mailto:davegf&#64;home.com" target="_blank">davegf&#64;home.com</a>&gt; wrote in message
&gt;&gt; news:<a href="mailto:XoqdnS3LGMagZyLZnZ2dnUVZ_oSdnZ2d&#64;comcast.com..." target="_blank">XoqdnS3LGMagZyLZnZ2dnUVZ_oSdnZ2d&#64;comcast.com...</a>
&gt;&gt;&gt; Update should be very soon.
&gt;&gt;&gt;
&gt;&gt;&gt; <a href="http://www.rfactor.net/?page=news_07-20_updatefeatures" target="_blank">http://www.rfactor.net/?page=news_07-20_updatefeatures</a>
&gt;&gt;&gt;
&gt;&gt;&gt; You'll need about 20 minutes to read it all. :-) Looks like NASCAR
&gt;&gt;&gt; drivers can now switch over. Check out the tracks too.
&gt;&gt;&gt;
&gt;&gt;&gt; ISI is amazing.
&gt;&gt;&gt;
&gt;&gt;&gt;
&gt;&gt;&gt; --
&gt;&gt;&gt; David G Fisher
&gt;&gt;
&gt;&gt;
&gt;&gt; New car, in addition to the NASCAR cars.
&gt;&gt;
&gt;&gt; <a href="http://www.rfactor.net/index.php?page=06rhez_details" target="_blank">http://www.rfactor.net/index.php?page=06rhez_details</a>
&gt;
&gt; Hmmm 1.15 seconds 0-60 seems a shade quick :)
&gt;
&gt; Even the 215bhp FWD version manages 2.7 secs with less a lower bhp/weight
&gt; ratio than a 250bhp FWD Alfa 147 GTA which manages the 0-60 sprint in a
&gt; reasonably quick 6.2 secs. Even a 300bhp 4WD WRC rally car is out
&gt; accelerated by the Rhez which just loses credibility of the sim for me. Ok
&gt; if the some modders choose to make a fantasy FWD hatchback with more than
&gt; supercar performance than so be it, but ISI should know better IMHO.
&gt;
&gt; Cheers
&gt; Tony


It's obviously a misprint.

--
David G Fisher
&gt;

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#5: Re: rFactor Patch Features Released

Posted on 2006-07-21 04:07:50 by Sammy

David G Fisher wrote:
&gt; Update should be very soon.
&gt;
&gt; <a href="http://www.rfactor.net/?page=news_07-20_updatefeatures" target="_blank">http://www.rfactor.net/?page=news_07-20_updatefeatures</a>
&gt;
&gt; You'll need about 20 minutes to read it all. :-) Looks like NASCAR drivers
&gt; can now switch over. Check out the tracks too.
&gt;
&gt; ISI is amazing.
&gt;
&gt;

Finally some common sense:
Changed the default of the mismatch response from &quot;immediately kick&quot; to
&quot;kick at beginning of race and don't allow driving in other sessions&quot;.
This gives people a chance to determine the reason for the mismatch (for
example, if a newer version of a mod was released).

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#6: Re: rFactor Patch Features Released

Posted on 2006-07-21 20:05:11 by David G Fisher

&quot;David G Fisher&quot; &lt;<a href="mailto:davegf&#64;home.com" target="_blank">davegf&#64;home.com</a>&gt; wrote in message
news:<a href="mailto:XoqdnS3LGMagZyLZnZ2dnUVZ_oSdnZ2d&#64;comcast.com..." target="_blank">XoqdnS3LGMagZyLZnZ2dnUVZ_oSdnZ2d&#64;comcast.com...</a>
&gt; Update should be very soon.
&gt;
&gt; <a href="http://www.rfactor.net/?page=news_07-20_updatefeatures" target="_blank">http://www.rfactor.net/?page=news_07-20_updatefeatures</a>
&gt;
&gt; You'll need about 20 minutes to read it all. :-) Looks like NASCAR
&gt; drivers can now switch over. Check out the tracks too.
&gt;
&gt; ISI is amazing.
&gt;
&gt;
&gt; --
&gt; David G Fisher


<a href="http://www.rfactorcentral.com/articles/rfactor_1140_1.cfm" target="_blank">http://www.rfactorcentral.com/articles/rfactor_1140_1.cfm</a>

This awesome rFactor web site explains exactly what the update contains.
There's screenshots (believe it or not, they are taken on a low end PC in
Direct X8) and three videos (on right side of page). There's more to come
soon too. More tracks (Euro-ring) and track updates, as well as the Panoz
and BMW F1.

I think it's time for me to get a new PC. rFactor and iracing are easily
going to make this the best year ever for sim racing IMO.


--
David G Fisher

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#7: Re: rFactor Patch Features Released

Posted on 2006-07-21 21:48:18 by Kendt.Eklund

I especially noticed this:

- Vehicle inputs are now read on a thread at over 100Hz for better
precision. Can be turned off in plr file.

Isn't this a huge improvement for ISI sims, which always seemed to have
driving feel too closely linked to framerate?

Kendt

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#8: Re: rFactor Patch Features Released

Posted on 2006-07-22 20:37:44 by David G Fisher

&quot;<a href="mailto:eventerke&#64;nspm.h0tmail.com" target="_blank">eventerke&#64;nspm.h0tmail.com</a>&quot; &lt;<a href="mailto:Kendt.Eklund&#64;gmail.com" target="_blank">Kendt.Eklund&#64;gmail.com</a>&gt; wrote in message
news:<a href="mailto:1153511298.726732.210410&#64;m79g2000cwm.googlegroups.com..." target="_blank">1153511298.726732.210410&#64;m79g2000cwm.googlegroups.com...</a>
&gt;
&gt; I especially noticed this:
&gt;
&gt; - Vehicle inputs are now read on a thread at over 100Hz for better
&gt; precision. Can be turned off in plr file.
&gt;
&gt; Isn't this a huge improvement for ISI sims, which always seemed to have
&gt; driving feel too closely linked to framerate?
&gt;
&gt; Kendt


Should be a nice improvement. 100 as opposed to 30. I also like the option
to force the game to always keep the frame rate at a minimum level by
automatically reducing graphic options while on track. Should help a lot of
people at race starts.


--
David G Fisher

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#9: Re: rFactor Patch Features Released

Posted on 2006-07-22 21:12:06 by Tony Rickard

David G Fisher wrote:

&gt; Should be a nice improvement. 100 as opposed to 30. I also like the option
&gt; to force the game to always keep the frame rate at a minimum level by
&gt; automatically reducing graphic options while on track. Should help a lot of
&gt; people at race starts.

Indycar used to do that. No idea why I do remember, but I recall having
it set for a minimum frame rate of 12fps and thinking it was ok. How
times have changed and if only I could remember less trivial things :)

Cheers
Tony

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