| F1C champcar challenge: two issues [message #526223] |
Tue, 22 November 2005 13:02 |
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Hi folks,
I downloaded and installed the CCC mod for f1c (the version that comes
in three parts and extracts to ...testing3.1, and while things work fine
during test days (90-140fps), I get around 0.3 fps during race days
(just trying to leave the pits, not on the grid!).
Also, I find the engine sounds a bit sewing-machine like, are there any
updates or alternative sound packs available?
Still a great mod with all those addon tracks and well-done car skins,
thanks IDT!
Cheers & thanks in advance for your time, uwe
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GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
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| Re: F1C champcar challenge: two issues [message #526224 ] |
Tue, 22 November 2005 14:16 |
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Uwe =?iso-8859-15?Q?Sch=FCrkamp?= <hoover [at] hoover.dyndns.org> wrote in
news:slrndo626k.vot.hoover [at] hoover.dyndns.org:
> Hi folks,
>
> I downloaded and installed the CCC mod for f1c (the version that comes
> in three parts and extracts to ...testing3.1, and while things work fine
> during test days (90-140fps), I get around 0.3 fps during race days
> (just trying to leave the pits, not on the grid!).
>
> Also, I find the engine sounds a bit sewing-machine like, are there any
> updates or alternative sound packs available?
>
> Still a great mod with all those addon tracks and well-done car skins,
> thanks IDT!
>
> Cheers & thanks in advance for your time, uwe
>
>
updates will most likely be provided by the community. IDT is moving to
rFactor and has released the CCC to clear their decks for new projects.
There is a 1.2 patch that may address some of the issues, but it made my
install stop loading before the spinner screen comes up and I haven't had
time to debug what I did wrong.
Over at IDT's RSC forum, there are some private users who are offering
sound file replacements.
Try reducing your field size to 17 ai cars and see if that helps with the
poor fps. I haven't seen that so far though.
dave henrie
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| Re: F1C champcar challenge: two issues [message #534662 ] |
Thu, 01 December 2005 09:30 |
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Hi Uwe,
a bit off-topic.
Could you implement the 911 Cup Porsche in GT RANK. It´s not listed in the
NGT cars.
"Uwe Schürkamp" <hoover [at] hoover.dyndns.org> schrieb im Newsbeitrag
news:slrndo626k.vot.hoover [at] hoover.dyndns.org...
> Hi folks,
>
> I downloaded and installed the CCC mod for f1c (the version that comes
> in three parts and extracts to ...testing3.1, and while things work fine
> during test days (90-140fps), I get around 0.3 fps during race days
> (just trying to leave the pits, not on the grid!).
>
> Also, I find the engine sounds a bit sewing-machine like, are there any
> updates or alternative sound packs available?
>
> Still a great mod with all those addon tracks and well-done car skins,
> thanks IDT!
>
> Cheers & thanks in advance for your time, uwe
>
>
> --
> GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
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| Re: F1C champcar challenge: two issues [message #534665 ] |
Thu, 01 December 2005 14:09 |
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"Michael Wollenschein" <whoppershine [at] hotmail.com> wrote in
news:dmmcai$1dt$00$1 [at] news.t-online.com:
>>
>> I downloaded and installed the CCC mod for f1c (the version that
>> comes in three parts and extracts to ...testing3.1, and while things
>> work fine during test days (90-140fps), I get around 0.3 fps during
>> race days (just trying to leave the pits, not on the grid!).
>>
>> Also, I find the engine sounds a bit sewing-machine like, are there
>> any updates or alternative sound packs available?
>>
reduce the number of AI cars to 17. See if that helps the fps situation.
RaceSimCentral has a forum for IDT and the CCC. It has a thread with
several different replacement sound options created by users.
dh
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| Re: F1C champcar challenge: two issues [message #539895 ] |
Fri, 02 December 2005 14:14 |
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On Thu, 1 Dec 2005 09:30:06 +0100, Michael Wollenschein wrote:
> Hi Uwe,
>
> a bit off-topic.
>
> Could you implement the 911 Cup Porsche in GT RANK. It´s not listed in the
> NGT cars.
>
eer, Isn't that listed as porsche 911 gt3 cup?
cheers, uwe
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GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
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