General » rec.autos.simulators » GN70 Mod is Out
GN70 Mod is Out [message #514136] Sat, 19 November 2005 13:21
Michael Davison  
The Pits has finally released the 1970 Grand National mod for NR3K3.

http://theuspits.com
Re: GN70 Mod is Out [message #514140 ] Sat, 19 November 2005 19:21
Pissprat  
Wow! I've got used to amazing mods but horseracing!! Can't wait to try the
Aintree track, Beecher's Brook, the Chair...

I've got it wrong, haven't I?
Re: GN70 Mod is Out [message #514141 ] Sat, 19 November 2005 22:09
Bruce Kennewell  
Yes, I picked this up late last night and didn't go to bed until after 1:30
this morning!
An excellent mod which made me reinstall N2003.
I spent several hours racing the AI at Riverside, Bridgehampton, Daytona
1970...............fabulous!

Thanks, The Pits, and a very Happy 10th. Birthday to you all.

Bruce.


"John Simmons" <a [at] b.c> wrote in message
news:MPG.1de8d524b772c225989726 [at] news-server.satx.rr.com...
> The Pits has finally released the 1970 Grand National mod for NR3K3.
>
> http://theuspits.com
Re: GN70 Mod is Out [message #514142 ] Sat, 19 November 2005 22:29
Brian Tate  
Site unavailable. Somebody restart the hamster!!! :>


"John Simmons" <a [at] b.c> wrote in message
news:MPG.1de8d524b772c225989726 [at] news-server.satx.rr.com...
> The Pits has finally released the 1970 Grand National mod for NR3K3.
>
> http://theuspits.com
Re: GN70 Mod is Out [message #514144 ] Sat, 19 November 2005 22:54
Michael Davison  
In article <GOMff.33340$7s1.19248 [at] fe04.lga>, bt [at] charter.net says...
> Site unavailable. Somebody restart the hamster!!! :>
>
>
> "John Simmons" <a [at] b.c> wrote in message
> news:MPG.1de8d524b772c225989726 [at] news-server.satx.rr.com...
> > The Pits has finally released the 1970 Grand National mod for NR3K3.
> >
> > http://theuspits.com
>
>
>
Their web host stops all access to the site once their bandwidth has
been exceeded. Looks like it happened sometime this morning.
Re: GN70 Mod is Out [message #514145 ] Sat, 19 November 2005 23:07
Darus  
There were other mirors available last I checked.
Re: GN70 Mod is Out [message #514148 ] Sun, 20 November 2005 01:53
Goy Larsen  
Brian Tate wrote:
>
> Site unavailable. Somebody restart the hamster!!! :>
>
> "John Simmons" <a [at] b.c> wrote in message
> news:MPG.1de8d524b772c225989726 [at] news-server.satx.rr.com...
> > The Pits has finally released the 1970 Grand National mod for NR3K3.
> >
> > http://theuspits.com

www.tptcc.com


Beers and cheers
(uncle) Goy

"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."

--Our Lord John Cleese--
Re: GN70 Mod is Out [message #514149 ] Sun, 20 November 2005 02:46
Mike Horton  
Goy I've also mirrored the files at http://www.gmss.org. If you want to add
it to the listing [at] tptcc or not is up to you.

Mike Horton

"Goy Larsen" <goyl [at] nettx.no> wrote in message
news:437FC907.7961D3F7 [at] nettx.no...
> Brian Tate wrote:
>>
>> Site unavailable. Somebody restart the hamster!!! :>
>>
>> "John Simmons" <a [at] b.c> wrote in message
>> news:MPG.1de8d524b772c225989726 [at] news-server.satx.rr.com...
>> > The Pits has finally released the 1970 Grand National mod for NR3K3.
>> >
>> > http://theuspits.com
>
> www.tptcc.com
>
>
> Beers and cheers
> (uncle) Goy
>
> "When two or more people are gathered together in my name,
> they shall perform the Parrot Sketch..."
>
> --Our Lord John Cleese--
Re: GN70 Mod is Out [message #514150 ] Sun, 20 November 2005 08:40
Bruce Kennewell  
If anyone is the slightest bit interested, I have created the 48-event .INI
season file for 1970.
Some tracks are either not obtainable (to my knowledge, after several
searches) and I have, therefore, substituted my own stand-ins.
I have included the information as to the veracity of the track being used
for each of the 48 events, as per the following examples..............
==============================

[ Event7 ]
day = 15 ; Day of the event [1-31]
month = 3 ; Month of the event [1-12]
name = Savannah 200 ; Name of the event
numberOfLaps = 80 ; Number of laps for the race
session
trackDirectory = ontario ; Directory for the track data - actual Savannah
startingGrid = 1 ; Starting grid: grid_2x2_InLinePoleOnLeft

[ Event8 ]
day = 29 ; Day of the event [1-31]
month = 3 ; Month of the event [1-12]
name = Atlanta 500 ; Name of the event
numberOfLaps = 325 ; Number of laps for the race
session
trackDirectory = atlanta ; Directory for the track data -
actual Atlanta
startingGrid = 1 ; Starting grid: grid_2x2_InLinePoleOnLeft
===========================================================

It took me a couple of hours to create it, downloading tracks, obtaining
race-date and track info and getting the race lengths correct in each case.
As the TXT file is only 21Kb in size and if anyone would like it....in order
to save creating your own....just email me.

That was certainly a bloody long season back in those days....started on
January 18th. and finished on 22nd. November!!

Bruce

"John Simmons" <a [at] b.c> wrote in message
news:MPG.1de8d524b772c225989726 [at] news-server.satx.rr.com...
> The Pits has finally released the 1970 Grand National mod for NR3K3.
>
> http://theuspits.com
Re: GN70 Mod is Out [message #514152 ] Sun, 20 November 2005 15:41
Kerry  
John Simmons wrote:
> The Pits has finally released the 1970 Grand National mod for NR3K3.
>
> http://theuspits.com


Anyone else get a major frame rate hit using this mod? It is around
20-30 les fps than the other mods. (Cup, BGN, CTS, etc.)

Thanks,

Kerry
Re: GN70 Mod is Out [message #514156 ] Sun, 20 November 2005 18:50
Alan Le  
> The Pits has finally released the 1970 Grand National mod for NR3K3.

Is this a reskin for PTA physics, or is it a hacked EXE?

Alan
Re: GN70 Mod is Out [message #514158 ] Sun, 20 November 2005 19:51
Dave Henrie  
"Bruce Kennewell" <bhk [at] netspeed.com.au> wrote in

>
> It took me a couple of hours to create it, downloading tracks,
> obtaining race-date and track info and getting the race lengths
> correct in each case. As the TXT file is only 21Kb in size and if
> anyone would like it....in order to save creating your own....just
> email me.
>
> That was certainly a bloody long season back in those days....started
> on January 18th. and finished on 22nd. November!!
>
> Bruce
wow...mega-wow! Great effort Bruce. You should contact Jan at the
pits and see if he will include it in a future update.
dave henrie
Re: GN70 Mod is Out [message #514159 ] Sun, 20 November 2005 19:52
Bruce Kennewell  
No problem here.

"Kerry" <yomama [at] kramerica.com> wrote in message
news:43808AFE.7010705 [at] kramerica.com...

> Anyone else get a major frame rate hit using this mod? It is around
> 20-30 les fps than the other mods. (Cup, BGN, CTS, etc.)
Re: GN70 Mod is Out [message #514160 ] Sun, 20 November 2005 19:53
Dave Henrie  
"Alan Le" <awleSPAM [at] pacBLOWSbell.not> wrote in news:qH2gf.22747$Zv5.4389
[at] newssvr25.news.prodigy.net:

>> The Pits has finally released the 1970 Grand National mod for NR3K3.
>
> Is this a reskin for PTA physics, or is it a hacked EXE?
>
> Alan
>
>
>

It 'was' going to be a unique physics package but First/iRacing prevented
that. I think they use the Busch or CTS physics rather than PTA.
dh
Re: GN70 Mod is Out [message #514163 ] Sun, 20 November 2005 21:18
ymenard  
>"Dave Henrie" <daveBITEMEhenrie [at] comcast.net> wrote
> It 'was' going to be a unique physics package but First/iRacing prevented
> that. I think they use the Busch or CTS physics rather than PTA.
> dh


So it's basically useless. Thanks.






--
-- François Ménard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Re: GN70 Mod is Out [message #514169 ] Mon, 21 November 2005 00:15
Michael Staab  
Hi,

same here ATI X800XT, 1024MB. Pentium IV 3.06. Frames do also not belong to
FSAA settings, all the same, Drops below 25 sometimes in a race. Such a
shame, since I love thos cars and would love to do more races against the
AI...

Greetings,

Michael
"Kerry" <yomama [at] kramerica.com> schrieb im Newsbeitrag
news:43808AFE.7010705 [at] kramerica.com...
> John Simmons wrote:
>> The Pits has finally released the 1970 Grand National mod for NR3K3.
>>
>> http://theuspits.com
>
>
> Anyone else get a major frame rate hit using this mod? It is around 20-30
> les fps than the other mods. (Cup, BGN, CTS, etc.)
>
> Thanks,
>
> Kerry
Re: GN70 Mod is Out [message #514170 ] Mon, 21 November 2005 01:30
Mike Horton  
No problem here with my 9700Pro, 1024, AMD 3200.

"Michael Staab" <mi.staab [at] t-online.de> wrote in message
news:dlr016$5se$02$1 [at] news.t-online.com...
> Hi,
>
> same here ATI X800XT, 1024MB. Pentium IV 3.06. Frames do also not belong
> to FSAA settings, all the same, Drops below 25 sometimes in a race. Such a
> shame, since I love thos cars and would love to do more races against the
> AI...
>
> Greetings,
>
> Michael
> "Kerry" <yomama [at] kramerica.com> schrieb im Newsbeitrag
> news:43808AFE.7010705 [at] kramerica.com...
>> John Simmons wrote:
>>> The Pits has finally released the 1970 Grand National mod for NR3K3.
>>>
>>> http://theuspits.com
>>
>>
>> Anyone else get a major frame rate hit using this mod? It is around 20-30
>> les fps than the other mods. (Cup, BGN, CTS, etc.)
>>
>> Thanks,
>>
>> Kerry
>
>
Re: GN70 Mod is Out [message #514171 ] Mon, 21 November 2005 02:16
Bruce Kennewell  
"Useless"?!
Since when has any mod to a computer game been considered useful?
If you want "useful", try Excel or maybe Word.

This is a hugely entertaining mod....particularly for those who revelled in
NASCAR Legends and who enjoy historic motor-racing.
There is something rather delightful about seeing - and being part of - a
flock of 1970's stockers powering around Riverside, usefulness
notwithstanding.

BK

"ymenard" <francois-menard [at] sympatico.ca> wrote in message
news:7T4gf.565$gK4.61325 [at] news20.bellglobal.com...
>
> So it's basically useless. Thanks.
Re: GN70 Mod is Out [message #514172 ] Mon, 21 November 2005 02:42
Kerry  
ymenard wrote:
>>"Dave Henrie" <daveBITEMEhenrie [at] comcast.net> wrote
>> It 'was' going to be a unique physics package but First/iRacing prevented
>>that. I think they use the Busch or CTS physics rather than PTA.
>>dh
>
>
>
> So it's basically useless. Thanks.
>
>
>
>
>
>
I think the track.ini files have been tweaked to resemble these cars
correct? The 70 tracks maybe?

Kerry
Re: GN70 Mod is Out [message #514173 ] Mon, 21 November 2005 02:43
Kerry  
Yep,

I have a ATI 9700 and I am using the latest Omega drivers. My frames get
down in the 12-15 range.

Kerry

Michael Staab wrote:
> Hi,
>
> same here ATI X800XT, 1024MB. Pentium IV 3.06. Frames do also not belong to
> FSAA settings, all the same, Drops below 25 sometimes in a race. Such a
> shame, since I love thos cars and would love to do more races against the
> AI...
>
> Greetings,
>
> Michael
> "Kerry" <yomama [at] kramerica.com> schrieb im Newsbeitrag
> news:43808AFE.7010705 [at] kramerica.com...
>
>>John Simmons wrote:
>>
>>>The Pits has finally released the 1970 Grand National mod for NR3K3.
>>>
>>>http://theuspits.com
>>
>>
>>Anyone else get a major frame rate hit using this mod? It is around 20-30
>>les fps than the other mods. (Cup, BGN, CTS, etc.)
>>
>>Thanks,
>>
>>Kerry
>
>
>
Re: GN70 Mod is Out [message #514174 ] Mon, 21 November 2005 02:58
sbhusted  
ymenard wrote:

>
> So it's basically useless. Thanks.
>

No only your opinion is useless.. and usualy wrong and meaningless to
boot. =)


--
Scott B. Husted
http://www.Husted.cc
Re: GN70 Mod is Out [message #514175 ] Mon, 21 November 2005 03:26
ymenard  
>"Bruce Kennewell" <bhk [at] netspeed.com.au> wrot
> Since when has any mod to a computer game been considered useful?
> If you want "useful", try Excel or maybe Word.

Both are applications, they can be useless.


> This is a hugely entertaining mod....particularly for those who revelled
> in
> NASCAR Legends and who enjoy historic motor-racing.
> There is something rather delightful about seeing - and being part of - a
> flock of 1970's stockers powering around Riverside, usefulness
> notwithstanding.


Useless as its Craftman's trucks disguised with a different body. It's not
Nascar from the 70's, not at all, it's a "faked realism". Nascar Legends has
more realism than that. Of course the effort that these guys have put into
it cannot be denied, I'm more targeting the idiots at F1RST.





--
-- François Ménard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Re: GN70 Mod is Out [message #514176 ] Mon, 21 November 2005 04:03
Dirtmojo  
ya took a 20-30 fps hit with everything on



"Kerry" <yomama [at] kramerica.com> wrote in message
news:43808AFE.7010705 [at] kramerica.com...
> John Simmons wrote:
>> The Pits has finally released the 1970 Grand National mod for NR3K3.
>>
>> http://theuspits.com
>
>
> Anyone else get a major frame rate hit using this mod? It is around 20-30
> les fps than the other mods. (Cup, BGN, CTS, etc.)
>
> Thanks,
>
> Kerry
Re: GN70 Mod is Out [message #514177 ] Mon, 21 November 2005 04:03
Bruce Kennewell  
"Faked realism"
Jesus H. Christ....what the hell do you think computer sims are?!!

And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued
to the track. At least the n2003 machines move around.

As for idiots, Frankie, you really shouldn't cast stones.

BK

"ymenard" <francois-menard [at] sympatico.ca> wrote in message
news:Vfagf.909$gK4.100490 [at] news20.bellglobal.com...
>
>
> Useless as its Craftman's trucks disguised with a different body. It's
not
> Nascar from the 70's, not at all, it's a "faked realism". Nascar Legends
has
> more realism than that. Of course the effort that these guys have put
into
> it cannot be denied, I'm more targeting the idiots at F1RST.
Re: GN70 Mod is Out [message #514181 ] Mon, 21 November 2005 06:07
ymenard  
>"Bruce Kennewell" <bhk [at] netspeed.com.au> wrote
> And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued
> to the track. At least the n2003 machines move around.


Sorry the fact that it's basically 2003 trucks you're racing puts that mod
more useless than Nascar Legends. They should have dropped the mod when the
idiots at F1RST did their move. So what if the physics of NL are a little
more ancient? It driver closer to what they were back then than the trucks
physics.



> As for idiots, Frankie, you really shouldn't cast stones.

Wow that's so witty <yawn>. Get stuffed.





--
-- François Ménard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Re: GN70 Mod is Out [message #514183 ] Mon, 21 November 2005 07:39
Bruce Kennewell  
Have you ever driven a large, early-1970's V8-powered car? Not necessarily a
stock car.....even a worked-over two or four-door sedan?
If so, then you wouldn't spout the drivel that you have regarding the
physics of NASCAR Legends.....you may not believe it but they DO NOT handle
like F1 cars.
If Trucks was at the left-hand end of the scale and F1 cars at the
right-hand extremity, then the pointer for 1970's stock-cars would be in the
left third of the scale.

You haven't changed in over six years, Frankie. Still spouting utter rubbish
at the best of times.

BK

"ymenard" <francois-menard [at] sympatico.ca> wrote in message
news:OCcgf.2364$gK4.142370 [at] news20.bellglobal.com...

> So what if the physics of NL are a little more ancient? It driver closer
to what they were back then than the trucks physics.
Re: GN70 Mod is Out [message #526202 ] Mon, 21 November 2005 18:08
Goy Larsen  
ymenard wrote:
>
> >"Bruce Kennewell" <bhk [at] netspeed.com.au> wrote
> > And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued
> > to the track. At least the n2003 machines move around.
>
> Sorry the fact that it's basically 2003 trucks you're racing puts that mod
> more useless than Nascar Legends. They should have dropped the mod when the
> idiots at F1RST did their move. So what if the physics of NL are a little
> more ancient? It driver closer to what they were back then than the trucks
> physics.

First of all, no pun intended, we've never had a problem with F1RST,
quite the opposite actually as the nice people over there said they'd do
their best to support any future mods we'd come up with, if on the other
hand you are talking about FIRST, or more correctly iRacing, then yes,
they've been less than supportive towards us but we've moved past
that.....for the most part

Secondly, you're talking about something you don't have a clue about,
not because you don't have a clue about sim racing, although reading
your comments lately I'm not all that impressed, but quite simply
because you're talking down something you don't even have the basics to
have an opinion about because you haven't even tried it !, and your
comments show that you haven't tried it because there are several tracks
made with this mod in mind that not only capture the "feel" of the area
graphically, but also come with tweaked track.ini's, that a lot of
people in the community have put countless hours into beta testing, that
make these cars handle quite differently from a CTS truck. So while it's
true that this mod isn't all it could have been it's certainly not
"just" another mod using the CTS physics, which you would have known had
you bothered to look around instead of just writing it off without a
second glance.

While this concludes The Pits' direct involvement in N2003 modding, or
hacking as some people like to call it, maybe except to fix the odd bug
that might have slipped through Beta testing, there are several track
makers who are very interested in keeping this particular mod alive,
just as they have with the Aero88 mod, and have several tracks in the
making and even more planned

2 years ago there were no "real" mods made for the N4-2003 series of
Papy's sims, and yet people painted touring cars schemes on Nascar
bodies and ran them on road courses with CUP physics, bodged Cup physics
at that, back in 99/00 we ran touring car leagues using super touring
bodies and CTS physics, have you forgotten all this Frank ?

While I agree that we've all moved on a bit since then and now expect
more accurate physics than that this new mod, just like the recently
released AD67 mod, is certainly not "useless" to people who have a
fondness for the era in question and a bit of imagination to make up for
the shortcomings in the physics department, we just completed the BR1000
with the AD67 mod and the 40 or so teams that entered seems to have
enjoyed themselves quite a bit, so to them the AD67 mod certainly wasn't
"useless" even if it uses the T/A physics thanx to iRacing

You've become a spoilt elitist Frank, the sim world is far from perfect
and sometimes we have to make the best of what we've got, and for die
hard Nascar fans who has been waiting two years for this particular mod,
N2003 with CTS physics and tweaked ini's are probably quite preferable
to waiting another year (or whatever) for an rFactor version as that
would have meant starting over yet again


Beers and cheers
(uncle) Goy

"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."

--Our Lord John Cleese--
Re: GN70 Mod is Out [message #526203 ] Mon, 21 November 2005 19:33
sbhusted  
*Golf clap*

Not bad bud, for an ol' Socialist SOB! ;P

Scott (The Capitalist Swine)


Goy Larsen wrote:
> ymenard wrote:
>
>>>"Bruce Kennewell" <bhk [at] netspeed.com.au> wrote
>>>And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued
>>>to the track. At least the n2003 machines move around.
>>
>>Sorry the fact that it's basically 2003 trucks you're racing puts that mod
>>more useless than Nascar Legends. They should have dropped the mod when the
>>idiots at F1RST did their move. So what if the physics of NL are a little
>>more ancient? It driver closer to what they were back then than the trucks
>>physics.
>
>
> First of all, no pun intended, we've never had a problem with F1RST,
> quite the opposite actually as the nice people over there said they'd do
> their best to support any future mods we'd come up with, if on the other
> hand you are talking about FIRST, or more correctly iRacing, then yes,
> they've been less than supportive towards us but we've moved past
> that.....for the most part
>
> Secondly, you're talking about something you don't have a clue about,
> not because you don't have a clue about sim racing, although reading
> your comments lately I'm not all that impressed, but quite simply
> because you're talking down something you don't even have the basics to
> have an opinion about because you haven't even tried it !, and your
> comments show that you haven't tried it because there are several tracks
> made with this mod in mind that not only capture the "feel" of the area
> graphically, but also come with tweaked track.ini's, that a lot of
> people in the community have put countless hours into beta testing, that
> make these cars handle quite differently from a CTS truck. So while it's
> true that this mod isn't all it could have been it's certainly not
> "just" another mod using the CTS physics, which you would have known had
> you bothered to look around instead of just writing it off without a
> second glance.
>
> While this concludes The Pits' direct involvement in N2003 modding, or
> hacking as some people like to call it, maybe except to fix the odd bug
> that might have slipped through Beta testing, there are several track
> makers who are very interested in keeping this particular mod alive,
> just as they have with the Aero88 mod, and have several tracks in the
> making and even more planned
>
> 2 years ago there were no "real" mods made for the N4-2003 series of
> Papy's sims, and yet people painted touring cars schemes on Nascar
> bodies and ran them on road courses with CUP physics, bodged Cup physics
> at that, back in 99/00 we ran touring car leagues using super touring
> bodies and CTS physics, have you forgotten all this Frank ?
>
> While I agree that we've all moved on a bit since then and now expect
> more accurate physics than that this new mod, just like the recently
> released AD67 mod, is certainly not "useless" to people who have a
> fondness for the era in question and a bit of imagination to make up for
> the shortcomings in the physics department, we just completed the BR1000
> with the AD67 mod and the 40 or so teams that entered seems to have
> enjoyed themselves quite a bit, so to them the AD67 mod certainly wasn't
> "useless" even if it uses the T/A physics thanx to iRacing
>
> You've become a spoilt elitist Frank, the sim world is far from perfect
> and sometimes we have to make the best of what we've got, and for die
> hard Nascar fans who has been waiting two years for this particular mod,
> N2003 with CTS physics and tweaked ini's are probably quite preferable
> to waiting another year (or whatever) for an rFactor version as that
> would have meant starting over yet again
>
>
> Beers and cheers
> (uncle) Goy
>
> "When two or more people are gathered together in my name,
> they shall perform the Parrot Sketch..."
>
> --Our Lord John Cleese--


--
Scott B. Husted®
http://www.Husted.cc
ICQ# 4395450
Re: GN70 Mod is Out [message #526205 ] Mon, 21 November 2005 19:54
Bruce Kennewell  
HEAR! HEAR!

BK
"Goy Larsen" <goyl [at] nettx.no> wrote in message
news:4381FF20.1BE56C9 [at] nettx.no...
>
> First of all, ...............
Re: GN70 Mod is Out [message #526209 ] Tue, 22 November 2005 00:24
Mitch_A  
HEY!!!!!

You cant talk to Mr.President thata way no matter how much we agree ;)

Mitch


"Scott B. Husted" <sbhusted [at] gmail.com> wrote in message
news:emadnYJBOthKtBzeUSdV9g [at] ptd.net...
> ymenard wrote:
>
>>
>> So it's basically useless. Thanks.
>>
>
> No only your opinion is useless.. and usualy wrong and meaningless to
> boot. =)
>
>
> --
> Scott B. Husted
> http://www.Husted.cc
Re: GN70 Mod is Out [message #526212 ] Tue, 22 November 2005 02:47
ymenard  
>"Bruce Kennewell" <bhk [at] netspeed.com.au> wrote
> You haven't changed in over six years, Frankie. Still spouting utter
> rubbish
> at the best of times.


Sorry but same for you, you still have this stuck-up attitude, whenever
somebody challenges you slightly you come back with some wrath that is
uneccessary.


You have no more proof than me about this subject. You're spouting the same
rubbish as I do. This mod is just trucks with different polygons, as good
as it might be and as good as the work they have done. That you cannot
dispute and go on into this sort of nostalgia "NOOO YOU CANNOT PUT IT DOWN
ITS OLD CARS!".






--
-- François Ménard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Re: GN70 Mod is Out [message #526213 ] Tue, 22 November 2005 02:56
ymenard  
>"Goy Larsen" <goyl [at] nettx.no> wrote
> First of all, no pun intended, we've never had a problem with F1RST,


You mean the "Don't change the physics or we'll sue your ass" problem that
never occured?

> quite the opposite actually as the nice people over there said they'd do
> their best to support any future mods we'd come up with, if on the other
> hand you are talking about FIRST, or more correctly iRacing, then yes,
> they've been less than supportive towards us but we've moved past
> that.....for the most part

Of course I'm talking about them, sorry for the mispelling.


> but quite simply because you're talking down something you don't
> even have the basics to have an opinion about because you haven't even
> tried it !,

Yeah it's sitting on my PC installed and I haven't raced it, cmon. So I say
it's a shame that it's basically trucks with different polygons, and that NL
is perhaps as good if not better. And Bruce goes into this sort of rampage
like he usually does (god forbid somebody makes a speeeeelling error it
might kill him). What's wrong with that? I even congratulated them on the
effort even if I felt it was unecessary to continue working on it in the
end. They should have made it for RF (it would really need a mod like
this).


¨>there are several tracks made with this mod in
> mind that not only capture the "feel" of the area
> graphically, but also come with tweaked track.ini's,

Yep, I gladly took the tracks and filtered them in either my oval or
roadcourse folder for NR2003.


> 2 years ago there were no "real" mods made for the N4-2003 series of
> Papy's sims, and yet people painted touring cars schemes on Nascar
> bodies and ran them on road courses with CUP physics, bodged Cup physics
> at that, back in 99/00 we ran touring car leagues using super touring
> bodies and CTS physics, have you forgotten all this Frank ?

That was 2 years ago. Meanwhile RF is strulling to keep it's customer base
and increase it's membership. You think I spout random rambling like that?
It's rambling yeah but its not random <g>. Ok perhaps a little.... chaotic
and lunatic.


> You've become a spoilt elitist Frank

I'm simply stating facts about the community. Some mods are released too
soon, others too late. Some should have been for other sims. It happens.




p.s.: We wouldn't have waited a year for a RF version of the mod. If a mod
that was already that perfected some time ago takes a year to release in RF,
RF is already dead, people will drop like flies and it'll be
yet-another-ISI-related-sim-that-we-race-for-6-months-and-mo ve-onto-the-next-project-with-the-same-problems-unfixed




--
-- François Ménard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Re: GN70 Mod is Out [message #526214 ] Tue, 22 November 2005 02:57
ymenard  
>"Scott B. Husted" <sbhusted [at] gmail.com> wrote
> No only your opinion is useless.. and usualy wrong and meaningless to
> boot. =)


Wank... errr Bankers aren't even allowed to have an opinion! ;)







--
-- François Ménard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Re: GN70 Mod is Out [message #526216 ] Tue, 22 November 2005 05:02
Bruce Kennewell  
You really just don't get it, do you?
It has >>nothing<< whatsoever to do with nostalgia - if it did have then I'd
be agreeing that NASCAR Legends is the best thing since sliced bread.

And at least I have owned and driven a couple of early 1970's "Yank Tanks"
(as we refer to them down here).

BK

"ymenard" <francois-menard [at] sympatico.ca> wrote in message
news:PMugf.7181$gK4.256683 [at] news20.bellglobal.com...
>
> dispute and go on into this sort of nostalgia "NOOO YOU CANNOT PUT IT DOWN
> ITS OLD CARS!".
Re: GN70 Mod is Out [message #526242 ] Wed, 23 November 2005 16:02
Don Burnette  
Goy Larsen wrote:
> ymenard wrote:
>>
>>> "Bruce Kennewell" <bhk [at] netspeed.com.au> wrote
>>> And NASCAR Legends >>doesn't<< have more realism; the cars sit as
>>> if glued to the track. At least the n2003 machines move around.
>>
>> Sorry the fact that it's basically 2003 trucks you're racing puts
>> that mod more useless than Nascar Legends. They should have dropped
>> the mod when the idiots at F1RST did their move. So what if the
>> physics of NL are a little more ancient? It driver closer to what
>> they were back then than the trucks physics.
>
> First of all, no pun intended, we've never had a problem with F1RST,
> quite the opposite actually as the nice people over there said they'd
> do their best to support any future mods we'd come up with, if on the
> other hand you are talking about FIRST, or more correctly iRacing,
> then yes, they've been less than supportive towards us but we've
> moved past that.....for the most part
>

<snip>

Well said Goy!!

Don Burnette
Vorheriges Thema:VDMS and NASCAR1 & NASCAR2
Nächstes Thema:Where are the new open cockpit racing sims?
Gehe zu:
  


aktuelle Zeit: Fri Jan 9 03:17:18 CET 2009

Insgesamt benötigte Zeit, um die Seite zu erzeugen: 0.20892 Sekunden
.:: Startseite - Hinweise - Impressum ::.

Powered